Over the Thanksgiving weekend I sank a borderline unhealthy amount of time into Far Cry 4 on my PC. Far Cry 4 has everything I look for in an open-world game – a series of overlapping environmental mechanics consistently colliding to create hilarious, and often times unexpected results. Animals catch on fire, enemies routinely blow themselves up, and enemies can interrupt you at any turn. Chaos abounds, and to put it succinctly, Far Cry 4 is like its predecessor on speed. It may be hard to believe, but Kyrat is infinitely more hostile and aggressive than the Rook Islands were in Far Cry 3.
And my God, the game is just gorgeous. I’ve literally spent minutes at a time watching animal fur sway in the breeze. Graphically, it’s about as beautiful as it gets.
While I haven’t moved the needle much on the game’s story, I’ve been steadfastly chronicling my adventures: I hope you enjoy!
More soon! If you’ve got any footage of your own, send it in, and I’ll post it here!
As I played through Chapter 10 of The Evil Within, I found myself drawn to all the weird little odd and ends the team at Tango Gameworks inserted into the background. The textures are a little on the low-res side, but you can tell that a lot of care was put into the game’s environments. It’s easy to forget how much work goes into these games.
I’ll be posting a full writeup on the game later this week.
While finishing up my recent playthrough of Murdered: Soul Suspect, I noticed something slightly weird about the photos in the police station. Also, apparently, the Salem police force LOVES Deus Ex: Human Revolution. It’s literally on every computer screen in the building.
One sentence review: Don’t let your gameplay get in the way of your plot.