As I played through Chapter 10 of The Evil Within, I found myself drawn to all the weird little odd and ends the team at Tango Gameworks inserted into the background. The textures are a little on the low-res side, but you can tell that a lot of care was put into the game’s environments. It’s easy to forget how much work goes into these games.
I’ll be posting a full writeup on the game later this week.
In my spare time, I have been slowly plodding through The Evil Within on the PS4. A lot valid of criticism has been leveled at the game’s performance and artistic design (those black bars are pretty rough) – but I’m happy to report that it really picks up about 5-6 hours in:
If you’ve got time to slog through the early goings, I strongly suggest giving this one a shot. The Evil Within essentially becomes more and more like Resident Evil 4-2 the longer at goes on – and that is a good thing. I’ll post more impressions once I’ve finished.
While finishing up my recent playthrough of Murdered: Soul Suspect, I noticed something slightly weird about the photos in the police station. Also, apparently, the Salem police force LOVES Deus Ex: Human Revolution. It’s literally on every computer screen in the building.
One sentence review: Don’t let your gameplay get in the way of your plot.